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In other words, upon viewing an object getting progressively lighter and asked to remember the final shade, participants accept a darker version of the object (where a representational momentum parallel would be to accept a lighter shade). One suggestion for this difference is that memory is playing more of a role in determining color. [22]
Silvan Tomkins created script theory as a further development of his affect theory, which regards human beings' emotional responses to stimuli as falling into categories called "affects": he noticed that the purely biological response of affect may be followed by awareness and by what we cognitively do in terms of acting on that affect so that ...
t 1 and t 2 are times when the impulse begins and ends, respectively, m is the mass of the object, v 2 is the final velocity of the object at the end of the time interval, and; v 1 is the initial velocity of the object when the time interval begins. Impulse has the same units and dimensions (MLT −1) as momentum.
If the objects of a display are not sufficiently widely spaced, the objects are difficult to identify and select with attention due to spatial crowding, which can prevent tracking. [4] [11] High object speeds have a similar effect—faster objects are harder to track, and humans are completely unable to track objects that move sufficiently fast ...
Silvan Solomon Tomkins (June 4, 1911 – June 10, 1991) [1] was a psychologist and personality theorist who developed both affect theory and script theory.Following the publication of the third volume of his book Affect Imagery Consciousness in 1991, his body of work received renewed interest, leading to attempts by others to summarize and popularize his theories.
The sensory enhancement theory assumes that attentional resources will spread until they reach the boundaries of a cued object, [1] [2] including regions that may be obstructed or are overlapping other objects. [3] [4] It has been suggested that sensory enhancement is an essential mechanism that underlies object-based attention.
In the behaviorism approach to psychology, behavioral scripts are a sequence of expected behaviors for a given situation. [1] Scripts include default standards for the actors, props, setting, and sequence of events that are expected to occur in a particular situation. The classic script example involves an individual dining at a restaurant.
Script analysis is the method of uncovering the "early decisions, made unconsciously, as to how life shall be lived". [1] It is one of the five clusters in transactional analysis, involving "a progression from structural analysis, through transactional and game analysis, to script analysis". [2]