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The decorator pattern is a design pattern used in statically-typed object-oriented programming languages to allow functionality to be added to objects at run time; Python decorators add functionality to functions and methods at definition time, and thus are a higher-level construct than decorator-pattern classes.
The Decorator Pattern (or an implementation of this design pattern in Python - as the above example) should not be confused with Python Decorators, a language feature of Python. They are different things. Second to the Python Wiki: The Decorator Pattern is a pattern described in the Design Patterns Book.
The term closure is often used as a synonym for anonymous function, though strictly, an anonymous function is a function literal without a name, while a closure is an instance of a function, a value, whose non-local variables have been bound either to values or to storage locations (depending on the language; see the lexical environment section below).
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. [33] Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional ...
In mathematics and computer science, a higher-order function (HOF) is a function that does at least one of the following: . takes one or more functions as arguments (i.e. a procedural parameter, which is a parameter of a procedure that is itself a procedure),
Decorator can refer to: A house painter and decorator; Interior design; Decorator pattern in object-oriented programming; Function decorators, in Python;
The decorator pattern is a more concrete, ad-hoc way to achieve similar benefits in object-oriented programming; Generalizations of monads: Applicative functors generalize from monads by keeping only unit and laws relating it to map; Arrows use additional structure to bring plain functions and monads under a single interface
The Visitor [1] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.