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The books mainly concern the doings of the "Horseclans", a nomadic people originating from the "Sea of Grass"—the Great Plains from present-day southern Canada to central Texas, and from the Mississippi River to the Rocky Mountains.
His first book, Coming of the Horseclans, published in 1975, was the first of his post-apocalyptic works, [1] and began his Horseclans series. The series is notable for having a detailed world and labyrinthine timeline (many of his Horseclans books are so cross-referenced that they make sense only when read in sequential order).
A rough breakdown of GURPS books. Bottom tier are core books necessary to play, moving up to least necessary. Using resources from further up the stack requires less preparation work on the part of the game master. This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.
The five books in the original series were published in reading order, and although they’re marketed to middle-grade readers they can also be enjoyed by teens and adults.
GURPS Horseclans is a GURPS supplement describing the milieu of the Horseclans, a postholocaust world of barbarian nomads. The book includes the history and background of the future world and the land of Mehrikah, plus rules for creation of Horseclans characters, numerous psionic abilities, and mass combat.
Here’s a guide to all of Yarros’ books in order, grouped by series, plus what’s next for her dragon riders in Onyx Storm. The Flight & Glory series. Entangled: Amara.