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Screenshot of a beatmap being played in osu!standard. Osu! is a rhythm game in which hit circles appear as notes over a song's runtime, and the objective is to click on the circles at the appropriate time and in the correct order, [4] [5] [6] aided by rings called approach circles that close in on the hit circles to visually indicate the timing ...
A maculopapular rash is a type of rash characterized by a flat, red area on the skin that is covered with small confluent bumps. It may only appear red in lighter-skinned people. The term "maculopapular" is a compound: macules are small, flat discolored spots on the surface of the skin; and papules are small, raised bumps.
A compact binary circle packing with the most similarly sized circles possible. [7] It is also the densest possible packing of discs with this size ratio (ratio of 0.6375559772 with packing fraction (area density) of 0.910683). [8] There are also a range of problems which permit the sizes of the circles to be non-uniform.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture . They may be stored in common image file formats , referenced by 3D model formats or material definitions , and assembled into resource bundles .
Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]
Circle packing in a circle is a two-dimensional packing problem with the objective of packing unit circles into the smallest possible larger circle. Table of solutions, 1 ≤ n ≤ 20 [ edit ]
A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
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