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  2. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [ 3 ]

  3. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  4. 16:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/16:9_aspect_ratio

    While 16:9 (1.7 7:1) was initially selected as a compromise format, the subsequent popularity of HD broadcast has solidified 16:9 as perhaps the most common video aspect ratio in use. [7] Most 4:3 (1.3 3 :1) and 21:9 video is now recorded using a " shoot and protect " technique that keeps the main action within a 16:9 (1.7 7 :1) inner rectangle ...

  5. x86-64 - Wikipedia

    en.wikipedia.org/wiki/X86-64

    AMD64 (also variously referred to by AMD in their literature and documentation as “AMD 64-bit Technology” and “AMD x86-64 Architecture”) was created as an alternative to the radically different IA-64 architecture designed by Intel and Hewlett-Packard, which was backward-incompatible with IA-32, the 32-bit version of the x86 architecture.

  6. 64-bit computing - Wikipedia

    en.wikipedia.org/wiki/64-bit_computing

    However, most 32-bit applications will work well. 64-bit users are forced to install a virtual machine of a 16- or 32-bit operating system to run 16-bit applications or use one of the alternatives for NTVDM. [41] Mac OS X 10.4 "Tiger" and Mac OS X 10.5 "Leopard" had only a 32-bit kernel, but they can run 64-bit user-mode code on 64-bit processors.