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  2. Prototype-matching - Wikipedia

    en.wikipedia.org/wiki/Prototype-matching

    In cognitive science, prototype-matching is a theory of pattern recognition that describes the process by which a sensory unit registers a new stimulus and compares it to the prototype, or standard model, of said stimulus. Unlike template matching and featural analysis, an exact match is not expected for prototype-matching, allowing for a more ...

  3. Pattern recognition (psychology) - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition...

    In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.

  4. Category:Games Workshop templates - Wikipedia

    en.wikipedia.org/wiki/Category:Games_Workshop...

    [[Category:Games Workshop templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Games Workshop templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  5. Pattern recognition - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition

    Pattern recognition is the task of assigning a class to an observation based on patterns extracted from data. While similar, pattern recognition (PR) is not to be confused with pattern machines (PM) which may possess (PR) capabilities but their primary function is to distinguish and create emergent patterns.

  6. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/masque-publishing/word...

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Pedagogical pattern - Wikipedia

    en.wikipedia.org/wiki/Pedagogical_pattern

    A pedagogical pattern is the re-usable form of a solution to a problem or task in pedagogy, analogous to how a design pattern is the re-usable form of a solution to a design problem. Pedagogical patterns are used to document and share best practices of teaching. A network of interrelated pedagogical patterns is an example of a pattern language.