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  2. Multi-channel network - Wikipedia

    en.wikipedia.org/wiki/Multi-channel_network

    A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.

  3. Creator economy - Wikipedia

    en.wikipedia.org/wiki/Creator_economy

    The creator economy or also known as creator marketing and influencer economy, is a software-driven economy that is built around creators who produce and distribute content, products, or services directly to their audience, leveraging social media platforms and AI tools. [1]

  4. Linus Media Group - Wikipedia

    en.wikipedia.org/wiki/Linus_Media_Group

    The company owns and operates several technology-oriented YouTube channels and podcasts, most notably Linus Tech Tips (LTT), serving as their production agency and distributor. [ 3 ] LMG's other channels, including Techquickie , TechLinked , ShortCircuit , and GameLinked have amassed a total of 26.39 million subscribers, resulting in 9.16 ...

  5. Website monetization - Wikipedia

    en.wikipedia.org/wiki/Website_monetization

    Some sites, like the New York Times, offers some content free and then charges a fee for more in-depth access, or access to special kinds of content. [11] Some sites offer downloads of audio or video content, free graphics, free software that is only available to members with a Creative Market. Many sites also offer webinars to members.

  6. Software monetization - Wikipedia

    en.wikipedia.org/wiki/Software_Monetization

    Software monetization is a strategy employed by software companies and device vendors to maximize the profitability of their software. [1] The software licensing component of this strategy enables software companies and device vendors to simultaneously protect their applications and embedded software from unauthorized copying, distribution, and use, and capture new revenue streams through ...

  7. Free-to-play - Wikipedia

    en.wikipedia.org/wiki/Free-to-play

    Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service .

  8. Monetization - Wikipedia

    en.wikipedia.org/wiki/Monetization

    Monetization is also used to refer to the process of converting some benefit received in non-monetary form (such as milk) into a monetary payment. The term is used in social welfare reform when converting in-kind payments (such as food stamps or other free benefits) into some "equivalent" cash payment. From the point of view of economics and ...

  9. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The game is typically free-to-play to allow new users to try the game but full access requires the subscription to be paid. Advertising-based Games which are typically free-to-play but require the player to periodically see advertising before they can continue, with the developer or publisher earning revenue from the advertising.