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An example of two kinds of shadings: Flat shading on the left and Phong shading on the right. Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders.
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Video games outsource rendering calculations to the GPU over OpenGL in real-time. Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU.
The RenderMan Shading Language [1] (RSL or SL, for short), defined in the RenderMan Interface Specification, is a common shading language for production-quality rendering.. It is also one of the first shading languages ever implement
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The Wii U (/ ˌ w iː ˈ j uː / WEE YOO) is a home video game console developed by Nintendo as the successor to the Wii. [6] Released in late 2012, [7] it is the first eighth-generation video game console [8] [9] and competed with Microsoft's Xbox One and Sony's PlayStation 4.