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The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
This use of the term "shader" was introduced to the public by Pixar with version 3.0 of their RenderMan Interface Specification, originally published in May 1988. [2]As graphics processing units evolved, major graphics software libraries such as OpenGL and Direct3D began to support shaders.
Video games outsource rendering calculations to the GPU over OpenGL in real-time. Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU.
R100 – Video Immersion; R200 – Video Immersion II; R300 – Video Immersion II + Video Shader; R410 – Video Shader HD; R420 – Video Shader HD + DXVA; R520 – Avivo Video; R600 – Avivo HD – UVD 1.0
Four champions from previous episodes were invited to participate in this episode. After competing against each other, the winner challenged one of the judges, a veteran weapon recreation bladesmith. In the final round, Collin Sage competed and won against judge David Baker in a side-by-side duel in the studio forge. Results: 1.
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment.Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan.
Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools.. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [2]
The Adaptive Multi-Rate (AMR, AMR-NB or GSM-AMR) audio codec is an audio compression format optimized for speech coding.AMR is a multi-rate narrowband speech codec that encodes narrowband (200–3400 Hz) signals at variable bit rates ranging from 4.75 to 12.2 kbit/s with toll quality [3] speech starting at 7.4 kbit/s.