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  2. Savivo - Wikipedia

    en.wikipedia.org/wiki/Savivo

    Savivo utilizes various teaching approaches in their apps. Besides using gamification elements to increase the time children play the games, Savivo is a proponent for learning through play . Savivo's approach is structured and uses both dialogue and visual elements to stimulate learning.

  3. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    This is a list of educational software that is computer ... GCompris - free software ... Swamp Gas Visits the United States of America - a game that teaches ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  5. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    While teachers often choose to use educational software from other categories in their IT suites (e.g. reference works, children's software), a whole category of educational software has grown up specifically intended to assist classroom teaching. 'Wordshark', for example, was first released in the mid nineties with multi-sensory games to ...

  6. Solve Education - Wikipedia

    en.wikipedia.org/wiki/Solve_Education

    [1] [2] Solve Education! is making education and employment accessible to children and youth who do not have access to school around the globe. [ 3 ] [ 4 ] Using a mobile game application, out-of-school youth can improve their literacy rate, improve skills such as life skills, numeracy skills, and gain work experience which will better prepare ...

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

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