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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  3. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Current generation gaming systems are able to render 3D graphics using floating-point frame buffers, in order to produce HDR images. To produce the bloom effect, the linear HDRR image in the frame buffer is convolved with a convolution kernel in a post-processing step, before converting to RGB space. The convolution step usually requires the ...

  4. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    This reduces the need to use the multi-exposure HDR capture technique. High dynamic range images are used in extreme dynamic range applications like welding or automotive work. In security cameras the term used instead of HDR is "wide dynamic range". [citation needed] Because of the nonlinearity of some sensors image artifacts can be common.

  5. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  6. Sony Action Cam - Wikipedia

    en.wikipedia.org/wiki/Sony_Action_Cam

    The Sony Action Cam is a series of video-recording devices made by Sony, intended for capturing video while practicing sports.. The lineup currently comprises: HDR-AS10: a 170º FOV camera featuring 1080p 30 FPS video, 720p slow motion up to 120 FPS or 1080p at 60 FPS.

  7. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  8. Tone mapping - Wikipedia

    en.wikipedia.org/wiki/Tone_mapping

    Tone mapped high-dynamic-range (HDR) image of St. Kentigerns Roman Catholic Church in Blackpool, Lancashire, England, UK. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range (HDR) images in a medium that has a more limited dynamic range.

  9. 3D camcorder - Wikipedia

    en.wikipedia.org/wiki/3D_camcorder

    The Sony HDR-TD20 and the later HDR-TD30 are only for video and not for stills. JVC 's first 3D camcorder is the JVC GS-TD1 which has two lenses and two sensors. It can record 3D Full HD video in 1080p at a maximum data rate of 34 Mbit/s with stereo audio (also for stills) and has 5x optical zoom in 3D or 10x optical zoom in 2D.