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SIE announced the rebranding of the division to PlayStation Studios in May 2020 as part of the introduction of the PlayStation 5, which was released later that year. PlayStation Studios serves as the publishing brand for Sony's first-party development studios, as well as for games developed by studios brought in by Sony in work-for-hire situations.
All of these companies below were merged into Sony Electronics Corporation in April 2021, with the surviving entity changed its name to Sony Corporation. Sony Imaging Products & Solutions Inc. Sony Home Entertainment & Sound Products Inc.
SIE has maintained several in-house studios since 2005, with the most recent move to brand these as PlayStation Studios starting in 2020. All of these studios develop PlayStation console-exclusive games for Sony. The table below shows the current and former studios associated with SIE, and their respective franchises or games of note.
Following the release of Second Son, the studio spent six years working on the next game, Ghost of Tsushima (2020), which went on to become one of Sony's fastest-selling original games for the PlayStation 4, selling more than 13 million copies. A sequel, Ghost of Yōtei, is in development and set to release for the PlayStation 5 in 2025.
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Savage Game is joining a newly created PlayStation Studios Mobile Division, which will focus on creating games based on new and existing PlayStation IP. Savage Game Studios is already working on a ...
Team Asobi is a Japanese first-party video game developer for Sony Interactive Entertainment based in Tokyo.A Team Asobi was originally formed in 2012 as part of Japan Studio, but formally spun off into an independent studio within Sony's PlayStation Studios in April 2021.
London Studio was established in 2002 following the merger of SCEE Studio Camden (formerly a division of Psygnosis) and Team Soho, the developer behind The Getaway. [2] As London Studio, the studio developed the SingStar series, which became extremely popular and helped broaden the appeal of the PlayStation 2 beyond the typical demographics of young male gamers.