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  2. C++20 - Wikipedia

    en.wikipedia.org/wiki/C++20

    Clang has partial C++20 support that can be enabled with the option -std=c++20 (version 10 and later) or -std=c++2a (version 9 and earlier). [ 80 ] EDG started implementing C++20 features in version 5.0 and as of version 6.1 supports most C++20 core language features.

  3. Uniform Resource Name - Wikipedia

    en.wikipedia.org/wiki/Uniform_resource_name

    A Uniform Resource Name (URN) is a Uniform Resource Identifier (URI) that uses the urn scheme.URNs are globally unique persistent identifiers assigned within defined namespaces so they will be available for a long period of time, even after the resource which they identify ceases to exist or becomes unavailable. [1]

  4. Uniform Resource Identifier - Wikipedia

    en.wikipedia.org/wiki/Uniform_Resource_Identifier

    URL is a useful but informal concept: a URL is a type of URI that identifies a resource via a representation of its primary access mechanism (e.g., its network "location"), rather than by some other attributes it may have. [19] As such, a URL is simply a URI that happens to point to a resource over a network.

  5. C++23 - Wikipedia

    en.wikipedia.org/wiki/C++23

    C++23, formally ISO/IEC 14882:2024 [1], is the current open standard for the C++ programming language that follows C++20.The final draft of this version is N4950. [2] [3]In February 2020, at the final meeting for C++20 in Prague, an overall plan for C++23 was adopted: [4] [5] planned features for C++23 were library support for coroutines, a modular standard library, executors, and networking.

  6. Active Template Library - Wikipedia

    en.wikipedia.org/wiki/Active_Template_Library

    ATL version 7 also introduced attributes in C++ in an attempt to provide something similar to CLI attributes, however these have not been particularly successful, and have been deemphasized in ATL version 8 (Visual Studio 2005); the various wizards no longer generate them by default. Version 7 also introduced new string conversion classes.

  7. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library underwent ISO standardization as part of the C++ ISO Standardization effort in the 1990s. Since 2011, it has been expanded and updated every three years [8] with each revision of the C++ standard. Since C++23, the C++ Standard Library can be imported using modules, which were introduced in C++20.

  8. C++17 - Wikipedia

    en.wikipedia.org/wiki/C++17

    libc++ as of version 9 has partial support for C++17, with the remainder "in progress" [53] Visual Studio 2017 15.8 (MSVC 19.15) Standard Library and later supports all C++17 library features except for "Elementary String Conversions" and referring to C99 instead of C11. "Elementary String Conversions" is added in Visual Studio 2019 16.4 [54]

  9. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    In fact all lengths are defined as being in bytes and this is true in all implementations, and these functions work as well with UTF-8 as with single-byte encodings. The BSD documentation has been fixed to make this clear, but POSIX, Linux, and Windows documentation still uses "character" in many places where "byte" or "wchar_t" is the correct ...