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  2. Learning curve - Wikipedia

    en.wikipedia.org/wiki/Learning_curve

    A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the horizontal axis), that is to say, the more someone, groups, companies or industries perform a task, the better their performance at the task.

  3. Learning curve (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Learning_curve_(machine...

    In machine learning (ML), a learning curve (or training curve) is a graphical representation that shows how a model's performance on a training set (and usually a validation set) changes with the number of training iterations (epochs) or the amount of training data. [1]

  4. Forgetting curve - Wikipedia

    en.wikipedia.org/wiki/Forgetting_curve

    Some learning consultants claim reviewing material in the first 24 hours after learning information is the optimum time to actively recall the content and reset the forgetting curve. [8] Evidence suggests waiting 10–20% of the time towards when the information will be needed is the optimum time for a single review.

  5. U-shaped development - Wikipedia

    en.wikipedia.org/wiki/U-shaped_development

    This U-shaped curve is different from the other types of skill development because this skill has an artistic rating with it, which means there could be differences in opinion, but in studies where children, adult artists, and non-artist adults were all given the same directions to draw a self portrait, the children's and the artists' were the closest of the three to depicting the face when ...

  6. Graph neural network - Wikipedia

    en.wikipedia.org/wiki/Graph_neural_network

    Attention in Machine Learning is a technique that mimics cognitive attention. In the context of learning on graphs, the attention coefficient α u v {\displaystyle \alpha _{uv}} measures how important is node u ∈ V {\displaystyle u\in V} to node v ∈ V {\displaystyle v\in V} .

  7. Power law of practice - Wikipedia

    en.wikipedia.org/wiki/Power_law_of_practice

    It is an example of the learning curve effect on performance. It was first proposed as a psychological law by Snoddy (1928), [ 1 ] used by Crossman (1959) [ 2 ] in his study of a cigar roller in Cuba, and played an important part in the development of Cognitive Engineering by Card, Moran, & Newell (1983). [ 3 ]

  8. Learning rate - Wikipedia

    en.wikipedia.org/wiki/Learning_rate

    In the adaptive control literature, the learning rate is commonly referred to as gain. [2] In setting a learning rate, there is a trade-off between the rate of convergence and overshooting. While the descent direction is usually determined from the gradient of the loss function, the learning rate determines how big a step is taken in that ...

  9. Sigmoid function - Wikipedia

    en.wikipedia.org/wiki/Sigmoid_function

    Inverted logistic S-curve to model the relation between wheat yield and soil salinity. Many natural processes, such as those of complex system learning curves, exhibit a progression from small beginnings that accelerates and approaches a climax over time. When a specific mathematical model is lacking, a sigmoid function is often used.