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  2. Magic number (sports) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(sports)

    In certain sports, a magic number is a number used to indicate how close a front-running team is to clinching a division title and/or a playoff spot. It represents the total of additional wins by the front-running team or additional losses (or any combination thereof) by the rival teams after which it is mathematically impossible for the rival teams to capture the title in the remaining number ...

  3. Blackstone's Card Trick Without Cards - Wikipedia

    en.wikipedia.org/wiki/Blackstone's_Card_Trick...

    Take the card's face value (with aces counting as 1 and royal cards counting as 11, 12 and 13 respectively) Double it. Add 3. Multiply by 5. If the card the spectator is thinking of is a spade, subtract 1. If the card the spectator is thinking of is a heart, subtract 2. If the card the spectator is thinking of is a club, subtract 3.

  4. Choke (sports) - Wikipedia

    en.wikipedia.org/wiki/Choke_(sports)

    In sports, choking is the failure of a person, or persons, to act or behave as anticipated or expected. [1] This can occur in a game or tournament that they are strongly favoured to win, or in an instance where they have a large lead that they squander in the late stages of the event.

  5. Category:Card tricks - Wikipedia

    en.wikipedia.org/wiki/Category:Card_tricks

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  7. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    After three steps, the middle card (*) is the one in all chosen piles. The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the ...

  8. What's in the 'magic spray' World Cup players use, and does ...

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  9. Insert card - Wikipedia

    en.wikipedia.org/wiki/Insert_card

    Such cards usually have smaller print runs than the original and can lead to the parallel card being worth more than the base card. [ 4 ] A memorabilia card is an insert card that contains a piece of equipment used by an athlete in an athletic competition, such as part of a bat, jersey or cap.