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  2. List of PowerPC-based game consoles - Wikipedia

    en.wikipedia.org/wiki/List_of_PowerPC-based_game...

    In this case, it is PowerPC and Power ISA, processor architectures initially developed in the early 1990s by the AIM alliance, i.e. Apple, IBM, and Motorola. Even though these consoles share much in regard to instruction set architecture , game consoles are still highly specialized computers so it is not common for games to be readily portable ...

  3. Xenon (processor) - Wikipedia

    en.wikipedia.org/wiki/Xenon_(processor)

    Microsoft XCPU, codenamed Xenon, is a CPU used in the Xbox 360 game console, to be used with ATI's Xenos graphics chip.. The processor was developed by Microsoft and IBM under the IBM chip program codenamed "Waternoose", which was named after the Monsters, Inc. character Henry J. Waternoose III. [1]

  4. PowerPC - Wikipedia

    en.wikipedia.org/wiki/PowerPC

    Windows, OS/2, and Sun customers, faced with the lack of application software for the PowerPC, almost universally ignored the chip. IBM's Workplace OS platform (and thus, OS/2 for PowerPC) was summarily canceled upon its first developers' release in December 1995 due to the simultaneous buggy launch of the PowerPC 620.

  5. List of PowerPC processors - Wikipedia

    en.wikipedia.org/wiki/List_of_PowerPC_processors

    7440/7450 micro-architecture family up to 1.5 GHz and 256 kB on-chip L2 cache and improved Altivec; 7447/7457 micro-architecture family up to 1.83 GHz with 512 kB on-chip L2 cache; 7448 micro-architecture family (2.0 GHz) in 90 nm with 1MB L2 cache and slightly improved AltiVec (out of order instructions).

  6. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    Developers could create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. With an update, XNA developers could compile Xbox 360 binaries and share them with other Microsoft XNA ...

  7. PearPC - Wikipedia

    en.wikipedia.org/wiki/PearPC

    Free and open source software portal; PearPC is a PowerPC platform emulator capable of running many PowerPC operating systems, including pre-Intel versions of Mac OS X, Darwin, and Linux on x86 hardware. [1] It is released under the GNU General Public License (GPL). It can be used on Windows, Linux, FreeBSD and other systems based on POSIX-X11.

  8. PowerPC applications - Wikipedia

    en.wikipedia.org/wiki/PowerPC_applications

    All three major seventh-generation game consoles contain PowerPC-based processors. Sony's PlayStation 3 console, released in November 2006, contains a Cell processor, including a 3.2 GHz PowerPC control processor and eight closely threaded DSP-like accelerator processors, seven active and one spare; Microsoft's Xbox 360 console, released in 2005, includes a 3.2 GHz custom IBM PowerPC chip with ...

  9. Power Processing Element - Wikipedia

    en.wikipedia.org/wiki/Power_Processing_Element

    The Power Processing Element (PPE) comprises a Power Processing Unit (PPU) and a 512 KB L2 cache.In most instances the PPU is used in a PPE. The PPU is a 64-bit dual-threaded in-order PowerPC 2.02 microprocessor core designed by IBM for use primarily in the game consoles PlayStation 3 and Xbox 360, but has also found applications in high performance computing in supercomputers such as the ...