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Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future (at the time of release in 2001). In the Art of Conquest, a third future age, the Space Age, is available.
Empire Earth is a series of real-time strategy video games developed by Stainless Steel Studios and Mad Doc Software, and published by Sierra Entertainment. The games in the series are historical RTS games that are similar to Age of Empires . [ 2 ]
Empire Earth III is a real-time strategy video game developed by Mad Doc Software and published by Sierra Entertainment, released on November 6, 2007. [1] [2] [3] It is the last installment of the Empire Earth series. Empire Earth III contains five epochs, fewer than other games in
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Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. [2] It is a sequel to Empire Earth , which was developed by the now-defunct Stainless Steel Studios .
Empire Earth was well received. IGN gave it a 7.4 out of 10, and commented "Empire Earth Mobile is a slower paced mobile game that's not exactly suited for quick pick-up-and-play sessions." but "If you are looking for a mobile game, though, that is decidedly meatier than, say, solitaire or Tetris, Empire Earth Mobile does offer some solid play."
The Gold Edition of Empire Earth, which features both the original and the expansion, was released on May 6, 2003. Art of Conquest added several new features to the original Empire Earth , including units, civilizations ( Japan and Korea ), civilization powers, and hero units.
Called the Anthropocene — and derived from the Greek terms for “human” and “new” — this epoch started sometime between 1950 and 1954, according to the scientists.