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Cartoon physics or animation physics are terms for a jocular system of laws of physics (and biology) that supersedes the normal laws, used in animation for humorous effect. Many of the most famous American animated films , particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, indirectly developed a relatively consistent set of ...
A cartoon character producing an object from nowhere - from "hammerspace" Hammerspace (also known as malletspace) is an imaginary extradimensional, instantly accessible storage area in fiction, which is used to explain how characters from animation, comics, and video games can produce objects out of thin air. Typically, when multiple items are ...
Produced starting in 1982, the videos make heavy use of historical dramatizations and visual aids to explain physics concepts. The latter were state of the art at the time, incorporating almost eight hours of computer animation created by computer graphics pioneer Jim Blinn along with assistants Sylvie Rueff [3] and Tom Brown at the Jet Propulsion Laboratory.
Hickey and McCoy based all their stories on principles and theories from quantum physics, and Dr. Bhaumik provided the math. Cosmic Quantum Ray is a comedy/science-fiction adventure that, at the end of each episode, explains the quantum physics associated with a story and/or physical gags found within the series.
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Bugs demonstrates some cartoon physics, including slow-motion, fast-speed and "vibrating to a stop." The show's title sequences and some of these linking material scenes from the original Bugs Bunny Show are included as bonus features on each volume of the Looney Tunes Golden Collection DVD collection (with the exception of Volume 6). As the ...
Cartoon physics was featured ... This article is about aspects of animation that defy real-world physics in consistent (and usually entertaining) ways ...
Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]