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For example, even though the rules of Mancala are relatively basic, the game can be rigorously analyzed through the lens of combinatorial game theory. [ citation needed ] Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not ...
Pages in category "Mathematical games" The following 68 pages are in this category, out of 68 total. This list may not reflect recent changes. ...
Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set ...
Mathematical games are multiplayer games whose rules, strategies, and outcomes can be studied and explained using mathematics. The players of the game may not need to use explicit mathematics in order to play mathematical games. For example, Mancala is studied in the mathematical field of combinatorial game theory, but no mathematics is ...
There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games which have been marketed as educational.
Domineering (also called Stop-Gate or Crosscram) is a mathematical game that can be played on any collection of squares on a sheet of graph paper.For example, it can be played on a 6×6 square, a rectangle, an entirely irregular polyomino, or a combination of any number of such components.
List of Martin Gardner Mathematical Games columns; Mathemalchemy; Mathematical coincidence; Mathematical fallacy; Mathematical fiction; Mathematics and fiber arts; Mathematics of Sudoku; Mice problem; Missing dollar riddle; Missing square puzzle; Möbius strip; The monkey and the coconuts; Moser's worm problem; Mountain climbing problem; Moving ...
Sylver coinage is an example of a game using misère play because the player who is last able to move loses. Sylver coinage is named after James Joseph Sylvester, [2] [3] who proved that if a and b are relatively prime positive integers, then (a − 1)(b − 1) − 1 is the largest number that is not a sum of nonnegative multiples of a and b. [4]