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  2. Game brain - Wikipedia

    en.wikipedia.org/wiki/Game_brain

    Game brain refers to these effects and the state of the brain. His theory has gained some recognition in popular culture, especially among parents who believe that video gaming can have detrimental effects on child development. It has in many instances affected local policy and decision-making regarding the selling of games to minors.

  3. Neurogaming - Wikipedia

    en.wikipedia.org/wiki/Neurogaming

    Neurogaming is a nascent form of gaming that involves the use of brain–computer interfaces such as EEG so that users can interact with the game without the need of traditional controllers. [1] [2] It can be used as a novel and engaging type of gameplay, or as a way to create adaptive technology to improve accessibility in gaming. Some use ...

  4. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    A device that allows interaction between human being and a computer is known as a "Human-computer Interface". As a field of research, human–computer interaction is situated at the intersection of computer science , behavioral sciences , design , media studies , and several other fields of study .

  5. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    In January 2024, BMJ Public Health published a systematic review of 14 studies investigating associations between sound-induced hearing loss and playing video games and esports that found a significant association between gaming and hearing loss or tinnitus and that the average measured sound levels during gameplay by subjects (which averaged 3 ...

  6. Human multitasking - Wikipedia

    en.wikipedia.org/wiki/Human_multitasking

    Human multitasking is the concept that one can split their attention on more than one task or activity at the same time, such as speaking on the phone while driving a car. Multitasking can result in time wasted due to human context switching (e.g., determining which step is next in the task just switched to) and becoming prone to errors due to ...

  7. Human-based computation game - Wikipedia

    en.wikipedia.org/wiki/Human-based_computation_game

    The first human-based computation game or games with a purpose was created in 2004 by Luis von Ahn. The idea was that ESP would use human power to help label images. The game is a two player agreement game and relied on players to come up with labels for images and attempt to guess what labels a partner was coming up with.

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  9. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    From a neuroscience aspect, it is believed that the anticipation phase is where dopamine is created by the human brain, while it is released upon obtaining the reward. [ 3 ] [ 4 ] [ 5 ] Dopamine creates feelings of pleasure in the brain and drives motivation, and while the neurotransmitter itself is not addictive, can lead to addictive behavior ...