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  2. Cutscene - Wikipedia

    en.wikipedia.org/wiki/Cutscene

    Others think of cutscenes as another tool designers can use to make engrossing video games. An article on GameFront calls upon a number of successful video games that make excessive use of cutscenes for storytelling purposes, referring to cutscenes as a highly effective way to communicate a storyteller's vision. [19]

  3. Full-motion video - Wikipedia

    en.wikipedia.org/wiki/Full-motion_video

    While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies. The early 1980s saw almost exclusive use of the LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a ...

  4. Pre-rendering - Wikipedia

    en.wikipedia.org/wiki/Pre-rendering

    Pre-rendered graphics are used primarily as cutscenes in modern video games, where they are also known as full motion video.The use of pre-rendered 3D computer graphics for video sequences date back to two arcade laserdisc video games introduced in late 1983: Interstellar, [2] [3] introduced by Funai at the AM Show in September, [4] and Star Rider, [5] introduced by Williams Electronics at the ...

  5. Machinima - Wikipedia

    en.wikipedia.org/wiki/Machinima

    A technique common in cutscenes of video games, scripting consists of giving precise directions to the game engine. A filmmaker can work alone this way, [ 85 ] as J. Thaddeus "Mindcrime" Skubis did in creating the nearly four-hour The Seal of Nehahra (2000), the longest work of machinima at the time. [ 86 ]

  6. Blur Studio - Wikipedia

    en.wikipedia.org/wiki/Blur_Studio

    Blur Studio was founded in March 1995 [3] by David Stinnett, Tim Miller, and Cat Chapman. [4] Blur produced Xbox demo video Two to Tango for console's mascots Raven and Robot. [5] [6] [7] Sometime between 2001 and 2003, the studio took interest in The Lego Group's Bionicle theme and produced a short test pitch, under the title "Tahu Nuva vs Kohrak", but Lego had ultimately passed on the project.

  7. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  8. 10 things you probably didn't know about how sex scenes are ...

    www.aol.com/10-things-probably-didnt-know...

    Film tricks make it look like actors are having sex when they're actually spaced far apart. A scene from "It's a Sin." Red Production Company. No matter how realistic a sex scene looks, ...

  9. Metroid: Other M - Wikipedia

    en.wikipedia.org/wiki/Metroid:_Other_M

    Metroid: Other M received generally positive reviews from critics, who praised its elaborate cutscenes, graphics and action-oriented gameplay, receiving honors from several publications, but its story proved to be controversial and a point of criticism among both critics and the Metroid fanbase. Despite being the third-best-selling video game ...