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  2. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    It is also possible to use depth-first search to linearly order the vertices of a graph or tree. There are four possible ways of doing this: A preordering is a list of the vertices in the order that they were first visited by the depth-first search algorithm. This is a compact and natural way of describing the progress of the search, as was ...

  3. Tarjan's strongly connected components algorithm - Wikipedia

    en.wikipedia.org/wiki/Tarjan's_strongly_connected...

    The basic idea of the algorithm is this: a depth-first search (DFS) begins from an arbitrary start node (and subsequent depth-first searches are conducted on any nodes that have not yet been found). As usual with depth-first search, the search visits every node of the graph exactly once, refusing to revisit any node that has already been visited.

  4. Comparison of distributed file systems - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_distributed...

    In computing, a distributed file system (DFS) or network file system is any file system that allows access from multiple hosts to files shared via a computer network.This makes it possible for multiple users on multiple machines to share files and storage resources.

  5. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    a depth-first search starting at A, assuming that the left edges in the shown graph are chosen before right edges, and assuming the search remembers previously-visited nodes and will not repeat them (since this is a small graph), will visit the nodes in the following order: A, B, D, F, E, C, G.

  6. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S 0, S 1, and S 2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state for both 0 and 1.

  9. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The two for-loops (line 7 and line 8) can be executed in parallel. The update of the next frontier (line 10) and the increase of distance (line 11) need to be atomic. Atomic operations are program operations that can only run entirely without interruption and pause. A PRAM Model. However, there are two problems in this simple parallelization.