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  2. GeForce 400 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_400_Series

    The GeForce 400 series is a series of graphics processing units developed by Nvidia, serving as the introduction of the Fermi microarchitecture.Its release was originally slated in November 2009, [2] however, after delays, it was released on March 26, 2010, with availability following in April 2010.

  3. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    GeForce GTX 480 March 26, 2010 GF100-375-A3 701 1401 3696 15 480:60:48 1.5 177.4 384 21.0 42.0 1344.96 168.12 250 [d] $499 Model Launch Code name Fab Transistors (million) Die size (mm 2) Clock rate SM count Core config [a] [b] Memory configuration Fillrate Processing power [c] Supported API version TDP (Watts) [d] Release Price (USD) Core

  4. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    GeForce GTX 465, GTX 470, GTX 480, GTX 480M: GF100 VP4 C March 2010 - ... GeForce RTX 2080 Super, RTX 2080, RTX 2070 Super: TU104 VP10 J September 2018

  5. Video Super Resolution - Wikipedia

    en.wikipedia.org/wiki/Video_Super_Resolution

    The feature was first unveiled during CES 2023 as RTX Video Super Resolution. [3] The feature uses the on-board Tensor Cores to upscale browser video content in real time. [4] The feature is currently only available on RTX 30 and 40 series gpus with support for 20 series gpus coming in the future. [5]

  6. Fermi (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Fermi_(microarchitecture)

    NVIDIA GeForce GTX 480 of the GeForce 400-line of graphics-cards; the first iteration to feature the Fermi micro-architecture (GF100-375-A3). Fig. 1. NVIDIA Fermi architecture Convention in figures: orange - scheduling and dispatch; green - execution; light blue -registers and caches. Die shot of the GF100 GPU found inside GeForce GTX 470 cards

  7. GeForce 4 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_4_series

    The GeForce4 Ti (NV25) was launched in February 2002 [1] and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II/LMA II), updated pixel shaders with new instructions for Direct3D 8.0a support, [2] [3] an additional vertex shader (the ...

  8. 480p - Wikipedia

    en.wikipedia.org/wiki/480p

    480p is the shorthand name for a family of video display resolutions.The p stands for progressive scan, i.e. non-interlaced.The 480 denotes a vertical resolution of 480 pixels, usually with a horizontal resolution of 640 pixels and 4:3 aspect ratio (480 × 4 ⁄ 3 = 640) or a horizontal resolution of 854 (848 should be used for mod16 compatibility) [1] pixels for an approximate 16:9 aspect ...

  9. List of Nvidia 3D Vision Ready games - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_3D_Vision...

    Super Street Fighter IV Arcade Edition: 5 July 2011: Dimps/Capcom: Capcom: Fighting: Tom Clancy's H.A.W.X 2: 12 November 2010: Ubisoft Bucharest: Ubisoft: Arcade flight: Trine: 3 July 2009. Actual 3D Vision support added on August 4, 2010 [23] Frozenbyte: Nobilis (worldwide), SouthPeak Games (North American retail) Platform/Puzzle: Trine 2 [24 ...