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  2. SmallBASIC - Wikipedia

    en.wikipedia.org/wiki/SmallBASIC

    SmallBASIC was designed to run on minimal hardware. One of the primary platforms supported was Palm OS, [4] where memory, CPU cycles, and screen space were limited. The SmallBASIC graphics engine could use ASCII graphics (similar to ASCII art) and therefore ran many programs on pure text devices.

  3. Microsoft Small Basic - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Small_Basic

    Microsoft Small Basic is a programming language, interpreter and associated IDE. Microsoft's simplified variant of BASIC, it is designed to help students who have learnt visual programming languages such as Scratch learn text-based programming. [8]

  4. Viewport - Wikipedia

    en.wikipedia.org/wiki/Viewport

    In contrast, the viewport is an area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered. Clipping to the world-coordinates window is usually applied to the objects before they are passed through the window-to-viewport ...

  5. Basic-256 - Wikipedia

    en.wikipedia.org/wiki/Basic-256

    Basic-256 started as a simple version of BASIC: the code editor, text output window and graphics display window are all visible in the same screen. [4] However, successive versions have added new features, [5] namely: Files (Eof, Size) – Version 9.4d; Mouse events – Version 9.4d; Sprites handling – Version 0.9.6n; Database functions ...

  6. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A common datatype in graphics code, holding homogeneous coordinates or RGBA data, or simply a 3D vector with unused W to benefit from alignment, naturally handled by machines with 4-element SIMD registers. 4×4 matrix A matrix commonly used as a transformation of homogeneous coordinates in 3D graphics pipelines. [1] 7e3 format

  7. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

    In computer graphics, the Cohen–Sutherland algorithm is an algorithm used for line clipping.The algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are visible in the central region of interest (the viewport).

  9. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The rasterization step is the final step before the fragment shader pipeline that all primitives are rasterized with. In the rasterization step, discrete fragments are created from continuous primitives. In this stage of the graphics pipeline, the grid points are also called fragments, for the sake of greater distinctiveness.