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Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).
Ninja is a build system developed by Evan Martin, [4] a Google employee. Ninja has a focus on speed and it differs from other build systems in two major respects: it is designed to have its input files generated by a higher-level build system, and it is designed to run builds as fast as possible.
cross-platform (Java) 2004 Proprietary: Microsoft Visual Studio LightSwitch: Microsoft: Windows 2011 2011-07-26 Proprietary: OpenMDX: cross-platform (Java) 2004-01-28 2.4 2009-03-26 BSD: Scriptcase: Scriptcase Corp. PHP Unix, Linux, Windows, iOS 2000 9.7 2022-04-13 Proprietary: T4: Microsoft: Windows 2005 2010 MIT License: Umple: University of ...
Alternatively, or as a fallback, a dependency can be provided as a subproject – a Meson project within another, either contained or as a download link, possibly with patches. [19] This lets Meson resolve dependency hell for the convenience of casual users who want to compile the project, but may contribute to software bloat if a common ...
It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM , the original developers have helped the projects by supplying ...
Provides warnings if tagged parameters do not match code, parsed parameters included in XML output and Doxygen-style tagfile (-D flag in 8.7). Partial C preprocessor support with -p flag. Support for #if/#ifdef control over documentation inclusion using the -D and -U command-line flags.
Google developed Protocol Buffers for internal use and provided a code generator for multiple languages under an open-source license. The design goals for Protocol Buffers emphasized simplicity and performance. In particular, it was designed to be smaller and faster than XML. [3]
In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.