When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Fallout (franchise) - Wikipedia

    en.wikipedia.org/wiki/Fallout_(franchise)

    Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...

  3. List of Bethesda Softworks video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Bethesda_Softworks...

    Title Original game System Release date Developer(s) Ref. Operation: Anchorage: Fallout 3: Windows January 27, 2009: Bethesda Game Studios [189]Xbox 360

  4. Bethesda Softworks - Wikipedia

    en.wikipedia.org/wiki/Bethesda_Softworks

    In 2004, [44] the Fallout franchise was acquired by Bethesda Softworks from Interplay Entertainment and the development of Fallout 3 was handed over to Bethesda Game Studios. [14] Fallout 3 was released on October 28, 2008. Five downloadable content packs for Fallout 3 were released in the year following its release — Operation: Anchorage ...

  5. As ‘Fallout 76′ Crosses 20 Million Players Amid Success of ...

    www.aol.com/fallout-76-crosses-20-million...

    Fallout 76” has found a whole new world of players thanks to the popularity of Amazon’s “Fallout” TV series. The Bethesda Game Studios title, which first launched in October 2018 ...

  6. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield.

  7. Fallout Online - Wikipedia

    en.wikipedia.org/wiki/Fallout_online

    As per the settlement, Fallout Online was canceled, and the rights to develop a Fallout MMO would revert to Bethesda. [23] Each company would pay their litigation costs, and Bethesda would pay Interplay $2 million. [23] Interplay would be allowed to sell copies of Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel until December 31 ...

  8. Tim Cain - Wikipedia

    en.wikipedia.org/wiki/Tim_Cain

    While he loved making the game he was disappointed that it did not turn out what he wanted it to be. [9] After Bethesda secured the Fallout license from Interplay in 2004, Cain expressed disappointment. I was hoping that Troika would get the license, but we were massively outbid. But in the end, they made a good game. [10]

  9. Bethesda Game Studios - Wikipedia

    en.wikipedia.org/wiki/Bethesda_Game_Studios

    By 2008, Bethesda Game Studios was considered one of the industry's top developers due to the reputation of The Elder Scrolls fantasy universe and the critically acclaimed Fallout 3. Bethesda had created a unique role for itself, “spending years to create massive, open-world, single-player RPGs — hardly a booming genre in the industry at ...