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The 1992 Doctor Who pinball machine by Bally was released for the game on October 1, 2016, with an original table Master of Time released for Steam and iOS on December 24, 2016. On June 30, 2018, all Bally pinball tables were removed from the game due to the Williams/Bally license holder not wanting to renew the license with FarSight Studios .
Doctor Who: Battle of Time was a digital collectible card game developed by Bandai Namco Entertainment and released for iOS and Android. [320] It was soft-launched on 30 May 2018 in Australia, Canada, New Zealand, Thailand, but was shut down on 26 November of that same year. [321] Doctor Who Infinity was released on Steam on 7 August 2018. [322]
List of Doctor Who video games; A. Doctor Who: The Adventure Games; D. Dalek Attack; Doctor Who: Destiny of the Doctors; Doctor Who and the Mines of Terror;
The game includes every incarnation of the Doctor from the television series (including the War Doctor) and well over 200 companions from both classic and modern Doctor Who. The game closely followed series 8 and series 9 of the show with new levels launching each weekend alongside each episode and included new characters, costumes, and enemies ...
Composer of the revived series of Doctor Who Murray Gold has provided music for The Adventure Games. Executive producers of the 2010 series of the show Steven Moffat, Piers Wenger and Beth Willis, along with BBC Wales Interactive's Anwen Aspden and video game designer Charles Cecil all serve as executive producers of the interactive episodes.
Doctor Who: Worlds Apart is a digital collectible card blockchain game developed and published by Reality Gaming Group, based upon the BBC television series Doctor Who. The game has released for Microsoft Windows and macOS. [2] The game uses the Hashgraph distributed ledger.
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PC Gamer saw the game as part of a larger trend of disappointing Doctor Who games despite the rich subject matter. In analysing the challenges Doctor Who poses to video gaming, the site noted that the personality of the Doctor himself would necessitate abstract item puzzles or dialogue-based puzzles rather than action-oriented gameplay. [2]