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Hollywood High is a creative writing game released in 1996 by Theatrix Interactive. It is the sequel to Theatrix's Hollywood. The game features a choice of 37 scenes and multiple human cartoon characters. Users input text and watch the characters read it.
Creative writing is any writing that goes outside the bounds of normal professional, journalistic, academic, or technical forms of literature, typically identified by an emphasis on narrative craft, character development, and the use of literary tropes or with various traditions of poetry and poetics.
Collaborative fiction is a form of storytelling which uses collaborative writing as the primary medium. A group of authors share creative control of a story. Exquisite Corpse, a Surrealist parlour game, is an example of a collaborative writing game. [1] [2] [3] The parlour game Consequences is similar. [4]
Creative Writer is a word processor released by Microsoft Kids in 1993. Using this program, which is specifically targeted at children, [ 1 ] it is possible to create documents such as letters, posters, flyers and stories complete with different fonts, Clip art , WordArt and effects.
Collaborative fiction is a form of writing by a group of authors who share creative control of a story. Collaborative fiction can occur for commercial gain, as part of education, or recreationally – many collaboratively written works have been the subject of a large degree of academic research.
Professional Adventure Writer or PAW (sometimes called PAWS for Professional Adventure Writing System) is a program that allows the user to write textual adventure games with graphic illustrations. [1] It was written by Tim Gilberts, Graeme Yeandle and Phil Wade, based on Yeandle's earlier system called The Quill. [2]
Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.
The first game, Madeline and the Magnificent Puppet Show: A Learning Journey was released for the 1995 holiday season, [96] and the ABC-TV premiere of the Saturday-morning cartoon The New Adventures of Madeline in September; [51] it was part of Creative Wonders software with Bump in the Night and Free Willy, video-game adaptions of ABC's 1995 ...