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  2. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic

  3. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication in group theory is typically notated either by a dot or by juxtaposition (the omission of an operation symbol between elements). So multiplying element a by element b could be notated as a b or ab. When referring to a group via the indication of the set and operation, the dot is used.

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    First multiply the quarters by 47, the result 94 is written into the first workspace. Next, multiply cwt 12*47 = (2 + 10)*47 but don't add up the partial results (94, 470) yet. Likewise multiply 23 by 47 yielding (141, 940). The quarters column is totaled and the result placed in the second workspace (a trivial move in this case).

  5. Divisibility rule - Wikipedia

    en.wikipedia.org/wiki/Divisibility_rule

    Another method is multiplication by 3. A number of the form 10x + y has the same remainder when divided by 7 as 3x + y. One must multiply the leftmost digit of the original number by 3, add the next digit, take the remainder when divided by 7, and continue from the beginning: multiply by 3, add the next digit, etc.

  6. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    The multiplication sign (×), also known as the times sign or the dimension sign, is a mathematical symbol used to denote the operation of multiplication, which results in a product. [ 1 ] The symbol is also used in botany , in botanical hybrid names .

  7. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.