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A-Jax (video game) Action Force (video game) Air Assault Task Force; Air Cavalry; Air Conflicts: Vietnam; Air Duel; Air Inferno; Air Ranger: Rescue Helicopter; Air Rescue; Airwolf (video game) Apache (video game) Apache 3; Apache Strike; Apache: Air Assault; Armor Alley; Armour-Geddon; Army Men: Air Attack; Army Men: Air Attack 2; Army Men: Air ...
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The game is a top-down flight sim that places the player in a number of different helicopters. Captain Blade's main responsibility is to act as aerial support for Sarge Hawk and his men. The game introduces abilities such as lifting heavy objects and transporting them to other locations, landing on the ground to load/unload soldiers and unique ...
The game was developed simultaneously for the PC, Saturn, and PlayStation, with the PC as the lead platform. According to Avory, the game took very little time to develop since it reused the game engine from Thunderhawk ; it took only one month to create a playable version for the PC, and just a few days to port this early version over to both ...
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[2] [3] David Perry decided to create the game because flying a radio-controlled helicopter is something most males would like to do but could not afford to. [ 2 ] Mathematician Robert Suh modeled the radio-controlled helicopter and its flight mechanics, [ 2 ] using a book of equations for flight models as a reference. [ 3 ]
The game's objective is to complete missions such as rescuing downed pilots and attacking terrorist targets. Four modes of play are available, a single-player mode, a co-operative two-player mode, a competitive two-player mode and a training mode to accustom the player to the plane's controls. [ 2 ]
The player switches between piloting a helicopter and walking around on foot, both can be played from a top-down and first person shooter point of view. The game is notable for its use of several technologies that were not prevalent at the time on the Genesis/Mega Drive, such as full-screen rotation, 3D vectors, real-time zoom, and full-motion ...