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  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. [3] The screen buffer may also be called the video buffer , the regeneration buffer , or regen buffer for short. [ 4 ]

  4. VGA text mode - Wikipedia

    en.wikipedia.org/wiki/VGA_text_mode

    Each screen character is represented by two bytes aligned as a 16-bit word accessible by the CPU in a single operation. The lower (or character) byte is the actual code point for the current character set, and the higher (or attribute) byte is a bit field used to select various video attributes such as color, blinking, character set, and so forth. [6]

  5. The Sith Lords Restored Content Modification - Wikipedia

    en.wikipedia.org/wiki/The_Sith_Lords_Restored...

    Nathan Grayson from Kotaku welcomed the integration of the mod to Steam Workshop and called it a "must-download" which improves upon the retail release of The Sith Lords, a product he considered to be "sloppy, stitched together" product due to publisher pressure and time constraints. [20]

  6. Memory leak - Wikipedia

    en.wikipedia.org/wiki/Memory_leak

    If so, we have nothing to do: finished Otherwise: Wait until the lift is idle Go to the required floor Release the memory we used to remember the floor number The memory leak would occur if the floor number requested is the same floor that the elevator is on; the condition for releasing the memory would be skipped.

  7. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program. An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "fast RAM" if it was available.

  8. Dynamic video memory technology - Wikipedia

    en.wikipedia.org/wiki/Dynamic_video_memory...

    The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.

  9. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    The adult adventure game Lula 3D was criticized for its monotonous gameplay, poor puzzle designs, low-quality graphics (including animations, an inconsistent frame rate, and re-use of character models), its voice acting, the quality of its English translation, and low-brow humor that was too childish for its target audience.