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  2. JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective

    en.wikipedia.org/wiki/JumpStart_Adventures_5th...

    JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective covers curricula subjects such as art history, geography, math, language, science, and US History. Throughout the course of the game, which is set in the fictional city of Hooverville, the user must (while playing the role of female fifth grade detective Jo Hammet) thwart the schemes of the evil Dr. X, who is planning to destroy ...

  3. ThinkBlocks - Wikipedia

    en.wikipedia.org/wiki/ThinkBlocks

    ThinkBlocks are also part of a class of educational tools called tactile manipulatives. Tactile manipulatives are popular in math subjects (especially in the elementary grades) and in Montessori education. ThinkBlocks were designed to be used in any grade and any topic thereby extending the range of use of tactile manipulatives.

  4. Leitner system - Wikipedia

    en.wikipedia.org/wiki/Leitner_system

    For example, if this is session 9 and you're reviewing box 0-2-5-9, then any successful cards from this box will move to the Retired Deck. If a reviewed card is successful and the last number of its box doesn't match the current session number, then that card stays where it is. The effect is identical to a 5-box Leitner system, however, whereas ...

  5. Category:Science and nature navigational boxes - Wikipedia

    en.wikipedia.org/wiki/Category:Science_and...

    [[Category:Science and nature navigational boxes]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Science and nature navigational boxes]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  6. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Virtual math manipulatives are sometimes included in the general academic curriculum as assistive technology for students with physical or mental disabilities. [4] Students with disabilities are often able to still participate in activities using virtual manipulatives even if they are unable to engage in physical activity. [5] [6]

  7. Experiment - Wikipedia

    en.wikipedia.org/wiki/Experiment

    An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated.