Ads
related to: figure skating basics list
Search results
Results From The WOW.Com Content Network
Video demonstrating basic figure skating jumps. A figure skater only needs to be able to jump in one direction, either clockwise or counter-clockwise. The vast majority of figure skaters prefer to rotate in a counter-clockwise direction when jumping. Thus, for clarity, all jumps will be described for a skater jumping counter-clockwise.
Elements of figure skating that emphasize basic skating skills such as edge control and turns, for the purposes of assessing a skater's technical ability on the ice and helping to determine the skater's competitive level. mule kick A takeoff of a toe jump (usually Lutz or flip) where the toe-picking leg is lifted or bent excessively high
A pair lift and twist lift is required in the short program of pair skating; a well-balanced free skating program in pair skating must include lifts. The ISU defines dance lifts as "a movement in which one of the partners is elevated with active and/or passive assistance of the other partner to any permitted height, sustained there and set down ...
According to figure skating historian James R. Hines, jumping in figure skating is "relatively recent". [2] Jumps were viewed as "acrobatic tricks, not as a part of a skater's art" [ 7 ] and "had no place" [ 8 ] in the skating practices in England during the 19th century, although skaters experimented with jumps from the ice during the last 25 ...
Note that figure skating is a niche sport with rather limited coverage by mainstream media, often lacking in-depth information about encyclopedically notable events or accurate use of terminology. To have a broad selection of references for all types of articles, this page provides a list of reliable figure skating-specific sources.
Moves in the field is a name given to elements of figure skating that emphasize basic skating skill and edge control. In the context of a competitive program, 'moves in the field' include spirals, spread eagles, Ina Bauers, hydroblading, and similar extended edge moves. [1]