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Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. There are two fundamental laws in software architecture: [3] [4] Everything is a trade-off "Why is more important ...
Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...
These rules are used for interpretation of the components within the structure. A modeling language can be graphical or textual. Examples of graphical modeling languages for software design include: Architecture description language (ADL) is a language used to describe and represent the software architecture of a software system.
A software architect is a software engineer responsible for high-level design choices related to overall system structure and behavior. [1] It's software architect's responsibility to match architectural characteristics (aka non-functional requirements) with business requirements. For example: [2]
Architectural Model contains a definition of an architectural model from the University of Ottawa's Object Oriented Software Engineering database. Architectural Tradeoff Analysis Method (ATAM) is a method by which architecture can be evaluated for suitability and fit to requirements.
Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from components that are loosely-coupled and reusable. This emphasizes the separation of concerns among components. [1] [2]
When a requirement specifies a software system’s quality attributes; refers to its core features; imposes constraints on it; or defines the environment in which it will run, it is likely to be architecturally significant. See discussion of design vs. architecture under software architecture for additional criteria of architectural significance.