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  2. NeosVR - Wikipedia

    en.wikipedia.org/wiki/NeosVR

    Users may import and create avatars from 3D models using NeosVR's built-in "avatar creator". [13] In addition to avatars, users can write computer programs using LogiX, a node-based programming system implemented within NeosVR. [14] [15] [16] LogiX may be used to drive functionality for avatars, worlds and other inventions. Users are able to ...

  3. Sinespace - Wikipedia

    en.wikipedia.org/wiki/Sinespace

    Sinespace has hosted several in-world talk shows featuring live audiences of avatars with notable people in the arts and technology, who also appear in avatar form, including video game designer Warren Spector, [9] VR pioneer Jaron Lanier, [10] MMO pioneer Richard Bartle, [11] and Hugh Welchman, [12] producer of the Oscar-nominated animated feature Loving Vincent.

  4. Sansar (video game) - Wikipedia

    en.wikipedia.org/wiki/Sansar_(video_game)

    The platform enables user-created 3D spaces where people can create and share interactive social experiences, such as playing games, watching videos, and having conversations in VR. Each participant is represented by a detailed avatar that is the graphical representation of the user, including speech-driven facial animations and motion-driven ...

  5. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    Some limitations exist in desktop mode, such as the inability to freely move an avatar's limbs, [6] or perform interactions that require more than one hand. The paid VRChat Plus subscription provides extra features such as more slots for "favorite" avatars, profile pictures, and the ability to attach an in-game photo to an invite request. Other ...

  6. FusionFall - Wikipedia

    en.wikipedia.org/wiki/FusionFall

    On March 25, 2013, about five months before the original game's shutdown, Cartoon Network released a new game called FusionFall Heroes. In this game, instead of playing a customized avatar, players would play different variants of established Cartoon Network characters.

  7. Snowdrop (game engine) - Wikipedia

    en.wikipedia.org/wiki/Snowdrop_(game_engine)

    [8] [9] The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before. [10] [11] Massive created a lighting and destruction system inspired by film production techniques.