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  2. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...

  3. Games Done Quick - Wikipedia

    en.wikipedia.org/wiki/Games_Done_Quick

    Games Done Quick (GDQ) is a semiannual video game speedrun charity marathon held in the United States, originally organized by the Speed Demos Archive and SpeedRunsLive communities. Since 2015, it has been handled by Games Done Quick, LLC. [2] Held since 2010, the events have raised money for several charities.

  4. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.

  5. TASBot - Wikipedia

    en.wikipedia.org/wiki/TASBot

    TASBot is a tool-assisted speedrun mascot created in 2013, [1] developed by a team led by dwangoAC. A replay device takes a list of controller inputs which it then sends to a console such as a Nintendo Entertainment System or Super Nintendo Entertainment System (SNES) directly via signals to the controller ports.

  6. Love (2008 video game) - Wikipedia

    en.wikipedia.org/wiki/Love_(2008_video_game)

    Love (stylized as LOVE) is a platform game developed and published by American indie developer Fred Wood. It was originally released in May 2008, [1] exclusively to the game's website, [2] but was later released as an enhanced version entitled Love+ on February 7, 2014 to Early Access, [3] with its final release being on February 14, 2014. [4]

  7. GrandPooBear - Wikipedia

    en.wikipedia.org/wiki/GrandPooBear

    Hunt started his streaming career playing DayZ, and soon moved on to Super Mario Bros. 3 speedrunning. [11] After the 2015 release of Super Mario Maker, Hunt began learning Kaizo techniques from playing over 5,000 hours of the game, including levels created by PangaeaPanga, and created a series of video tutorials on Kaizo game mechanics with walkthroughs of his own levels. [13]

  8. PangaeaPanga - Wikipedia

    en.wikipedia.org/wiki/PangaeaPanga

    PangaeaPanga beat the level in nine hours, all of which he streamed on Twitch. [16] [17] "P-Break" was a sequel to "Bomb Voyage", another difficult level PangaeaPanga created. It took the Super Mario Maker community a collective total of 11,000 tries before speedrunner Bananasaurus Rex beat this level. [18] [19] [20]

  9. Pixel Dungeon - Wikipedia

    en.wikipedia.org/wiki/Pixel_Dungeon

    Pixel Dungeon attracted a small community of fans who started a subreddit and Wikia for the game, which Koziara recommended for confused players. [1] [2] In 2014, Dolya made Pixel Dungeon open-source. The community has since developed mods for Pixel Dungeon and their own games based on its code. [5]