When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Lagrange polynomial - Wikipedia

    en.wikipedia.org/wiki/Lagrange_polynomial

    Lagrange and other interpolation at equally spaced points, as in the example above, yield a polynomial oscillating above and below the true function. This behaviour tends to grow with the number of points, leading to a divergence known as Runge's phenomenon ; the problem may be eliminated by choosing interpolation points at Chebyshev nodes .

  3. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    Polynomial interpolation also forms the basis for algorithms in numerical quadrature (Simpson's rule) and numerical ordinary differential equations (multigrid methods). In computer graphics , polynomials can be used to approximate complicated plane curves given a few specified points, for example the shapes of letters in typography .

  4. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm. In image processing, bicubic interpolation is often chosen over bilinear or nearest-neighbor interpolation in image resampling, when speed is not an issue.

  5. Hermite interpolation - Wikipedia

    en.wikipedia.org/wiki/Hermite_interpolation

    Lagrange interpolation allows computing a polynomial of degree less than n that takes the same value at n given points as a given function. Instead, Hermite interpolation computes a polynomial of degree less than n such that the polynomial and its first few derivatives have the same values at m (fewer than n) given points as the given function ...

  6. Simpson's rule - Wikipedia

    en.wikipedia.org/wiki/Simpson's_rule

    Simpson's 3/8 rule, also called Simpson's second rule, is another method for numerical integration proposed by Thomas Simpson. It is based upon a cubic interpolation rather than a quadratic interpolation.

  7. Interpolation - Wikipedia

    en.wikipedia.org/wiki/Interpolation

    The simplest interpolation method is to locate the nearest data value, and assign the same value. In simple problems, this method is unlikely to be used, as linear interpolation (see below) is almost as easy, but in higher-dimensional multivariate interpolation, this could be a favourable choice for its speed and simplicity.

  8. Neville's algorithm - Wikipedia

    en.wikipedia.org/wiki/Neville's_algorithm

    In mathematics, Neville's algorithm is an algorithm used for polynomial interpolation that was derived by the mathematician Eric Harold Neville in 1934. Given n + 1 points, there is a unique polynomial of degree ≤ n which goes through the given points. Neville's algorithm evaluates this polynomial.

  9. Shamir's secret sharing - Wikipedia

    en.wikipedia.org/wiki/Shamir's_secret_sharing

    The scheme exploits the Lagrange interpolation theorem, specifically that points on the polynomial uniquely determines a polynomial of degree less than or equal to . For instance, 2 points are sufficient to define a line , 3 points are sufficient to define a parabola , 4 points to define a cubic curve and so forth.