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Hay is a professor at Drury University, where she teaches courses on Web 2.0 and social media courses. [5] [6] [7] Hay is the author of four books. She contributed to online publications Technorati, SocialMedia.biz, and Six Revisions. Hay was a major contributor to the IBPA's Publishing University 2009 BookExpo America held in New York City. [8]
List of 4X video games; List of artillery video games; List of grand strategy video games; List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games
Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games in the series were turn-based. 1998: Army Men: The 3DO Company: Alternate History, Fantastical: Army men: WIN, GBC: Series debuts. 1998: Commandos: Behind Enemy Lines [9] [10] [11] Pyro: Historical: World War II: WIN: Stealth tactics. Series debuts ...
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Traditionally they are oriented to be social games and casual games. The first cross-platform "Facebook-to-Mobile" social network game was developed in 2011 by a Finnish company Star Arcade. [6] [7] Social network games are amongst the most popular games played in the world, with several products with tens of millions of players. [8]
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Some free-to-play online first-person shooters use a client–server model, in which only the client is available for free. They may be associated with business models such as optional microtransactions or in-game advertising. Some of these may be MMOFPS, MMOTPS or MMORPG games.
MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.