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Crying is the dropping of tears (or welling of tears in the eyes) in response to an emotional state or physical pain. Emotions that can lead to crying include sadness
In season 7 of Winx Club, Aisha's bonded fairy animal is a cry-cry named Squonk. His most notable characteristic is his crying fits, which result in cascades of tears flowing from his eyes. The cry-cry creature appears to be inspired by the squonk.
A simple smiley. This is a list of emoticons or textual portrayals of a writer's moods or facial expressions in the form of icons.Originally, these icons consisted of ASCII art, and later, Shift JIS art and Unicode art.
"I wanted to cry like John Wayne. I'm a tough guy. I don't, you know, I don't even cry to my mom, I don't cry to anybody," Trejo told Michael Rosenbaum on the Inside of You podcast. But that's not ...
The English Dialect Dictionary, compiled by Joseph Wright, defines the word gurn as "to snarl as a dog; to look savage; to distort the countenance," while the Oxford English Dictionary suggests the derivation may originally be Scottish, related to grin. In Northern Ireland, the verb to gurn means "to cry," and crying is often referred to as ...
Crocodile tears, or superficial sympathy, is a colloquial term used to describe a false, insincere display of emotion, such as a hypocrite crying fake tears of grief. The phrase derives from an ancient belief that crocodiles shed tears while consuming their prey and, as such, is present in many modern languages, especially in Europe, where it ...
The term is a piece of computer humor entered into the 1981 The Devil's DP Dictionary. [48] Anatidaephobia – the fictional fear that one is being watched by a duck. The word comes from the name of the family Anatidae, and was used in Gary Larson's The Far Side. [49] Anoraknophobia – a portmanteau of "anorak" and "arachnophobia".
In October 2018, a Wojak with a gray face, pointy nose and blank, emotionless facial expression, dubbed "NPC Wojak", became a popular visual representation for people who cannot think for themselves or make their own decisions, comparing them to non-player characters – computer-automated characters within a video game.