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An example of _MSC_VER is 1933 to represent version 19.33 of the Microsoft C/C++ compiler, and of _MSC_FULL_VER is 193331630. The Visual product version, such as "17.3.4", designates the version of Visual Studio with which version 19.33 of the compiler was packaged. Then there is the Microsoft Visual C/C++ Runtime Library version, e.g. "14.3".
Reverse-engineered by Gregory Montoir and open-sourced in March 2006 with version 0.1.5. The engine reached with v0.2.0 playable status when development and distribution of the source code was stopped. [364] The source code was made in 2017 available on GitHub for some time, before the repository was set to private. [365] Oo-Topos: 1982 2015
Windows Phone 8.1 uses a version of the Windows Runtime named the Windows Phone Runtime. It enables developing applications in C# and VB.NET, and Windows Runtime components in C++/CX. [32] Although WP8 brought limited support, the platform did eventually converge with Windows 8.1 in Windows Phone 8.1.
C++/WinRT was introduced as part of the Microsoft Windows SDK in version 10.0.17134.0 (Windows 10, version 1803) and is a component of Windows App SDK (formerly known as Project Reunion). Microsoft Visual Studio support for C++/WinRT is provided by an officially-supported extension. [5]
C++/CLI A version of C++ including extensions for using Common Language Runtime (CLR) objects. Provides full support for .NET Framework and library only support for .NET Core. Produces mixed-mode code that produces native code for C++ objects. The compiler is provided by Microsoft. ClojureCLR A port of Clojure to the CLI, part of the Clojure ...
MFC was introduced in 1992 with Microsoft's C/C++ 7.0 compiler for use with 16-bit versions of Windows as an extremely thin object-oriented C++ wrapper for the Windows API. C++ was just beginning to replace C for development of commercial application software at the time.
The proto-runtime toolkit was created to simplify the creation of parallel runtime systems. [ 3 ] In addition to execution model behavior, a runtime system may also perform support services such as type checking , debugging , or code generation and optimization .
Version 7.0 was the first to emerge under this partnership. The first macOS compatible version of program was released in 2009, [40] allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion [41] with the 1991 software Game-Maker.