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Download QR code; Print/export ... The Werewolf Players Guide is a 1993 role-playing game supplement published by White Wolf Publishing for Werewolf ...
The player character may begin the expansion quest lines in a number of ways. Town guards can be overheard discussing the return of the Dawnguard, or the player character may be approached directly by an Orcish Dawnguard member named Durak and asked to join the order to combat the growing threat of vampires within Skyrim.
Berin Kinsman reviewed Book of the Wyrm in White Wolf #38 (1993), rating it a 3 out of 5 and stated that "This is an excellent sourcebook, but as much as I think the Wyrm makes a challenging villain, I've also found it to be one of the more contrived elements of the game.
Tom is a werewolf from infancy and cannot remember any life before having the condition. Nina Pickering: Being Human: Nina becomes a werewolf after her boyfriend, who is a werewolf, scratches her during a transformation. George Sands: Being Human: After being attacked by a werewolf in Scotland, George himself becomes a werewolf.
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.
The Elder Scrolls III: Morrowind is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the third installment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox.
Freak Legion is a 112-page book that was created for White Wolf's "Black Dog Game Factory" label, which produced content labelled for mature audiences due to explicit descriptions of death, disfiguring illness, and violence.
Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.