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  2. Help:Table/Advanced - Wikipedia

    en.wikipedia.org/wiki/Help:Table/Advanced

    There is a way to break up a table (a too-wide table for example) into more tables without losing all the background colors, and other inline styling. Copy the table to 2 sandboxes (or one sandbox, and in the article itself). Then delete the columns not needed on one of the new tables.

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics. The attribute sequence in D&D was changed to Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma, sometimes referred to as "SIWDCC". [ 9 ]

  4. World of Warcraft Classic - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft_Classic

    World of Warcraft Classic is a 2019 massively multiplayer online role-playing game developed and published by Blizzard Entertainment. Running alongside the main version of the game , Classic recreates World of Warcraft in the vanilla state it was in before the release of its first expansion , The Burning Crusade .

  5. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless ) integer or, in some cases, a set of dice .

  6. List of build automation software - Wikipedia

    en.wikipedia.org/wiki/List_of_build_automation...

    GYP (Generate Your Projects) – Build automation tool created by Google; superseded by GN which generates files for ninja and other tools; imake – build automation system written for the X Window System; OpenMake Software Meister; Meson – Build automation tool; integrated with GNOME Builder [2] Premake – Cross-platform build tool for ...

  7. Build tool - Wikipedia

    en.wikipedia.org/?title=Build_tool&redirect=no

    This page was last edited on 4 November 2006, at 22:56 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

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  9. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).