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  2. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    No data pre-processing needed, no loading time and no memory allocations in system memory. Works with dynamic scenes. Works in the same consistent way for every pixel on the screen. No CPU usage – it can be executed completely on the GPU. May be easily integrated into any modern graphics pipeline. SSAO also has the following disadvantages:

  3. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  4. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  5. What is Roblox and why won't my kids stop talking about ... - AOL

    www.aol.com/lifestyle/roblox-why-wont-kids-stop...

    Whether your kid is asking if they can "buy more Robux" or begging you to check out their avatar's latest outfit, there's one thing most parents of kids who play Roblox have in common: We don't ...

  6. Adobe Flash - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash

    Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input. Artists may produce Flash graphics and animations using Adobe Animate (formerly known as Adobe Flash Professional).

  7. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    The engine is purely software-based: it does not rely on hardware-acceleration via a 3D graphics card. [9] John Carmack also experimented with Voxels for the Quake III engine. [10] One such problem cited by Carmack was the lack of graphics cards designed specifically for such rendering requiring them to be software rendered.

  8. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .

  9. Fix issues with AOL Mail image challenges - AOL Help

    help.aol.com/articles/what-should-i-do-if-i-get...

    Why am I being challenged? Image challenges happen when we suspect suspicious activity on your account. This could be signing in from an unknown location, sending bulk emails, or anything else out of the ordinary to your account.