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  2. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    This type of impulse is often idealized so that the change in momentum produced by the force happens with no change in time. This sort of change is a step change , and is not physically possible. However, this is a useful model for computing the effects of ideal collisions (such as in videogame physics engines ).

  3. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  4. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    The forces acting on a body add as vectors, and so the total force on a body depends upon both the magnitudes and the directions of the individual forces. [ 23 ] : 58 When the net force on a body is equal to zero, then by Newton's second law, the body does not accelerate, and it is said to be in mechanical equilibrium .

  5. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    For fixed impulse , the equation suggests that | |, that is, a smaller time interval must be compensated by a stronger reaction force to achieve the same impulse. When modelling a collision between idealized rigid bodies, it is impractical to simulate the compression and expansion phases of the body geometry over the collision time interval.

  6. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  7. Dirac delta function - Wikipedia

    en.wikipedia.org/wiki/Dirac_delta_function

    The impulse response can be computed to any desired degree of accuracy by choosing a suitable approximation for δ, and once it is known, it characterizes the system completely. See LTI system theory § Impulse response and convolution. The inverse Fourier transform of the tempered distribution f(ξ) = 1 is the delta function.

  8. Impulse response - Wikipedia

    en.wikipedia.org/wiki/Impulse_response

    The impulse response from a simple audio system. Showing, from top to bottom, the original impulse, the response after high frequency boosting, and the response after low frequency boosting. In signal processing and control theory , the impulse response , or impulse response function ( IRF ), of a dynamic system is its output when presented ...

  9. Newton-second - Wikipedia

    en.wikipedia.org/wiki/Newton-second

    The newton-second (also newton second; symbol: N⋅s or N s) [1] is the unit of impulse in the International System of Units (SI). It is dimensionally equivalent to the momentum unit kilogram-metre per second (kg⋅m/s). One newton-second corresponds to a one-newton force applied for one second.