Search results
Results From The WOW.Com Content Network
Tombs & Treasure is predominantly about solving puzzles and interacting objects with one another as they are found throughout the Mayan city. When travelling from temple to temple, the only available action is to walk using the D-pad, but once a temple is entered, the player may start exploring much more thoroughly.
[8] The credits for Alpha Centauri state that the game was "Created by" Brian Reynolds and Meier is listed with several other team members on the "With" line - in the Designers Notes in the game manual Reynolds also thanks him for all his sage advice. Brian Reynolds' first major break was the design of Sid Meier's Civilization II.
PC-98 version screenshot. Brandish is a top-down view dungeon crawler game. The original version of the game uses mouse controls from a real-time overhead view, where the player can move the warrior character Ares (known as Varik in the English version [2]) forward and backward, turn, strafe, and attack by clicking on boxes surrounding the player character.
Lufia: Ruins Chaser was a game being developed by Japanese software company Nihon-Flex for the PlayStation until they went bankrupt. For a time, development of the title ceased, but was picked up and heavily remade in both story and graphics, being renamed Lufia: The Legend Returns.
In Fragile Dreams, the player character, Seto, must traverse the ruins of Tokyo and the surrounding areas, fighting off ghosts that lurk within these ruins. [3] [4] The game's heads-up display includes a mini-map and HP gauge for Seto's location and health, respectively. Seto will fall unconscious if his HP reaches zero, resulting in a game over.
The magazine concluded that "those who possess the money would be well served to try out TSN and Yserbius". [2] In June 1994 Shadow of Yserbius: Fates of Twinion was a finalist for Computer Gaming World ' s "Online Game of the Year" award, losing to Multiplayer BattleTech .
EverQuest: The Ruins of Kunark (RoK, Kunark, or simply the Kunark expansion) is the first expansion to EverQuest, a massively multiplayer online role-playing game (MMORPG), released on April 14, 2000. It introduced a new land area to the game, the continent of Kunark, which had been previously unexplored.
The section of the Forgotten Realms world in which Pool of Radiance takes place was intended to be developed only by SSI. [2] The game was created on Apple II and Commodore 64 computers, taking one year with a team of thirty-five people. [3] This game was the first to use the game engine later used in other SSI D&D games known as the "Gold Box ...