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The 100-Year Life. First edition (publ. Bloomsbury) The 100-Year Life is a 2016 self-help book by Lynda Gratton, professor of management practice at London Business School, and Andrew Scott, professor of economics at the same institution.
e. The biological and geological future of Earth can be extrapolated based on the estimated effects of several long-term influences. These include the chemistry at Earth 's surface, the cooling rate of the planet's interior, the gravitational interactions with other objects in the Solar System, and a steady increase in the Sun's luminosity.
e. Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game[1] and simulated life game (SLG).
SimEarth. SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright. and published in 1990 by Maxis. In SimEarth, the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game.
Genre (s) Life simulation. Mode (s) Single-player. Paralives is an upcoming life simulation indie game by Paralives Studio for Windows and macOS. The game, heavily inspired by The Sims, features house building and management in a small town. [1] It is scheduled for release in early access in 2025. [2][3]
Spore. (2008 video game) Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. Spore allows a player to control the development of a species ...