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  2. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    Both the C# extension methods and the Java default methods allow a class to override the default implementation of the extension/default method, respectively. In both languages this override is achieved by defining a method on the class that should use an alternate implementation of the method.

  3. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In this example of a simple class representing a student with only the name stored, one can see the variable name is private, i.e. only visible from the Student class, and the "setter" and "getter" are public, namely the "getName()" and "setName(name)" methods.

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Like the Qt framework's pseudo-C++ signal and slot, C# has semantics specifically surrounding publish-subscribe style events, though C# uses delegates to do so. C# offers Java-like synchronized method calls, via the attribute [MethodImpl(MethodImplOptions.Synchronized)], and has support for mutually-exclusive locks via the keyword lock.

  5. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property.

  6. JavaBeans - Wikipedia

    en.wikipedia.org/wiki/JavaBeans

    A property is a subset of a Bean's state. The values assigned to the properties determine the behaviour and appearance of that component. They are set through a setter method and can be obtained by a getter method. Customization A customizer can provide a step-by-step guide that the process must follow to use the component in a specific context ...

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    A common example is the iostream library in C++, which uses the << or >> operators for the message passing, sending multiple data to the same object and allowing "manipulators" for other method calls. Other early examples include the Garnet system (from 1988 in Lisp) and the Amulet system (from 1994 in C++) which used this style for object ...

  9. Uniform access principle - Wikipedia

    en.wikipedia.org/wiki/Uniform_access_principle

    The C# language supports class properties, which provide a means to define get and set operations (getters and setters) for a member variable. The syntax to access or modify the property is the same as accessing any other class member variable, but the actual implementation for doing so can be defined as either a simple read/write access or as ...