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  2. Comparison of remote music performance software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_remote_music...

    While standard web conferencing software is designed to facilitate remote audio and video communication, it has too much latency for live musical performance. [ 1 ] [ 2 ] Connection-oriented Internet protocols subject audio signals to delays and other interference which presents a problem for keeping latency low enough for musicians to play ...

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  4. Speedtest.net - Wikipedia

    en.wikipedia.org/wiki/Speedtest.net

    The service measures the data throughput (speed) and latency (connection delay) of an Internet connection against one of over 16,000 geographically dispersed servers (as of December 2023). [7] Each test measures the data rate for the download direction, i.e. from the server to the user computer, and the upload data rate, i.e. from the user's ...

  5. Jamulus - Wikipedia

    en.wikipedia.org/wiki/Jamulus

    Popular video conferencing software such as Zoom or Teams is unsuited to this task as the latency can be much higher (Zoom recommends "a latency of 150ms or less" and jitter of "40ms or less", [9] and in some 2020 tests was shown to have an average latency of 135 ms; the "Audio poor quality metrics" for Teams include having "Round-trip time ...

  6. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    Ping operates by means of Internet Control Message Protocol (ICMP) packets. Pinging involves sending an ICMP echo request to the target host and waiting for an ICMP echo reply. The program reports errors, packet loss , and a statistical summary of the results, typically including the minimum, maximum, the mean round-trip times, and standard ...

  7. Audio Stream Input/Output - Wikipedia

    en.wikipedia.org/wiki/Audio_Stream_Input/Output

    Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card. [1]

  8. Comparison of audio network protocols - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio...

    Dependent on latency class and network speed [citation needed] Dependent on latency class and network speed [citation needed] 2 ms or less 192 kHz Aviom Pro64: Ethernet physical layer: Synchronous Dedicated Cat5 and fiber Proprietary Daisy chain (bidirectional) Redundant links Cat5e=120 m, MM=2 km, SM=70 km 9520 km [d] 64 channels

  9. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...