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Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [5] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997.
This has begun to change, however, with the expansion of entrepreneurial feminism and the concept of "games by girls for girls" that has been embraced by companies such as Her Interactive, Silicon Sisters and Purple Moon—all video gaming start ups that are female owned and largely female staffed.
Mabel Addis - Wrote the mainframe game The Sumerian Game (1964), becoming the first female video game designer. [1]Tina Amini - IGN editor-in-chief. [2]Anna Anthropy - American video game designer who has worked on multiple indie games such as Mighty Jill Off and is the game designer in residence at the DePaul University College of Computing and Digital Media.
A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .
This is an accepted version of this page This is the latest accepted revision, reviewed on 4 January 2025. American social media platform Pinterest, Inc. Logo used since 2017 Screenshot The default page shown to logged-out users (the background montage images are variable) Type of business Public Type of site Social media service Traded as NYSE: PINS (Class A) Russell 1000 component Founded ...
Sexism in video gaming is prejudiced behavior or discrimination based on sex or gender as experienced by people who play and create video games, primarily women. This may manifest as sexual harassment or in the way genders are represented in games , such as when characters are presented according to gender-related tropes and stereotypes.
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Black Girl Gamers was founded by Jay-Ann Lopez, a British author and blogger, in 2015. [2] Lopez had enjoyed playing video games since she was young, but struggled to find other black women who were interested in gaming, and faced sexist and racist comments playing video games online.