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  2. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.

  3. GeForce 40 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_40_series

    The RTX 4070 was then released on April 13, 2023 at $599 US MSRP. The RTX 4060 Ti was released on May 24, 2023 at $399 US, and the RTX 4060 on June 29, 2023, at $299 US. An RTX 4060 Ti 16GB followed on July 18, 2023, at $499 US. On January 8, 2024, Nvidia released the RTX 4070 Super at $599, RTX 4070 Ti Super at $799 and RTX 4080 Super at $999.

  4. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.

  5. Ada Lovelace (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Ada_Lovelace_(micro...

    The GPU having quick access to a high amount of L2 cache benefits complex operations like ray tracing compared to the GPU seeking data from the GDDR video memory which is slower. Relying less on accessing memory for storing important and frequently accessed data means that a narrower memory bus width can be used in tandem with a large L2 cache.

  6. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.

  7. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray tracing is a part, not just the ray tracing itself. This is meant to allow the OptiX engine to execute the larger algorithm with great flexibility without application-side changes.